In responsive web design however there is no such thing as canvas size – the possible viewport dimensions are as practically infinite so putting up a fixed value for an offset or a size can be great on one screen but quite annoying on another – at the other and of the specter. In print we do have a canvas – we set it up once in the beginning of the project to change it up maybe a few times as the work goes but at the bottom line we end up with a media of size A and artwork with size B positioned on it at the specified X,Y coordinates and that's it – once the project is done and the sizes have been adjusted it all ends. It is presumed that somewhere at the beginning of all this the responsive frameworks come to appear providing a convenient approach and a handful of clever tools for getting pages behave no matter the device viewing them.īut what's probably most important and lays in the foundations of so called responsive web design is the approach itself – it's entirely different from the one we used to have for the fixed width pages from the last decade which in turn is much similar to the one in the world of print. That's why it also became extremely important for the most common habitants of the Internet – the web pages must display as good on the small mobile screens as on the regular desktops which meanwhile got even wider making the size difference even bigger. For example, you can use the &.MuiContainer-maxWidthLg nested selector below.In the past few years the mobile devices became such significant part of our lives that most of us can't actually imagine how we got to get around without them and this is being said not only for getting in touch with others by talking as if you remember was the initial purpose of the mobiles but actually connecting with the whole world by having it right in your arms. If you want a container to fill the full width of the screen, you need to use a nested selector so that your styling uses a more specific selector than the default MUI styling. If maxWidth='md', then the container will max out at 960px wide. Once the viewport is more than 1280px wide then the container will “jump” to 1280px.Ī fixed width container can be constrained by the maxWidth prop. For example, if the viewport is 1200px wide then the container will only be 960px wide. If I desired to override the md width for all fluid containers, I would create a new theme to accomplish this global styling.įluid container with md default maxWidth override Material-UI Fixed Width ContainerĪ fixed width container does not expand to fill all available space up until the maxWidth value. You can also see that in the screenshot below. I wanted to override the default maxWidth for the “md” size fluid container, so I targeted the. If your screen is smaller than one of these maximums, you won’t see the maxWidth property listed in dev tools. The default maxWidth value for sm is 60px, md is 960px, and lg is 1280px (UPDATE: for MUI v5 the lg size is now 1200px instead of 1280px). I applied the border attributes via a css class. ![]() For example, MUI applied padding, width, and (since it’s a fluid container) maxWidth. The below screenshot of dev tools shows some of those stylings applied to the middle container. ![]() 960px for a maxWidth='md'.Ī fluid container is actually a div with some default styling applied by Material-UI. If maxWidth is set, the container will stop growing at the appropriate width, i.e. As the screen grows, the container gently (and fluidly) expands to fill the space. It is “fluid” if it does not have the fixed prop. ![]() A container bound by maxWidth may be either a fixed container or a fluid container.
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